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The first opportunity in the game to earn some Renegade points appears here if Shepard demands answers. There you'll meet a biotic, Jacob Taylor, who can tell the player a little bit about what's going on once the mechs have been cleared.
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Related: Mass Effect 2 Guide: How to Recruit the Krogan Warlordīack out of the room and head into the next area and through the door where mechs are firing from the other side. Once through the fires, go to the door and into the office to find a hackable safe containing credits as well as several interactive computer terminals that give bits and pieces of information about the Lazarus Project.
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Head to the nearby elevator and take it to the lower level, where a series of fires elicits several prompts on how to move through the area without taking damage. Proceed to the next room and pick up the grenade launcher to use against the group of mechs pouring through the doorway.
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There are several mechs in this room to take out while advancing and picking up ammo drops. Walk up the stairs and pick up any fallen ammunition, and then head to the exit the mech came through.
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Hop over the railing and take cover, then fire on the mech until it falls. Continue toward the door, taking cover when prompted to by the voice on the comm, then pick up the ammunition before walking to the next room where a mech awaits. Rising from the bed, walk to the other side of the room and equip the pistol found in the locker. The player awakens to hear a mysterious woman telling them to pick up the pistol and get moving. Sometime later, though specifics are not clear, the ship containing Shepard's body comes under attack. Back under anesthesia, it is time to either import the Shepard used in the first game or create a new custom Shepard, including their appearance, background, history and class. The people standing over them instantly put them back under, as they aren't quite ready to awaken yet. The game cuts away from the explosion to display a series of strange digital scenes before Shepard wakes groggy and blurred. Related: Mass Effect 2 Guide: How to Recruit the Professor, Mordin Solus Mission: Resurrection & Awakening See Joker to the escape hatch however, in saving Joker, Commander Shepard sacrifices their own life as the ship explodes and sends them flying into space. Convincing Joker to leave the Normandy is no easy task, but it must be done. Liara needs to be instructed to begin the evacuation procedure and stop worrying about Shepard. Afterward, head through the chaos and dead bodies toward the control deck above, where Joker is doing everything in his power to maintain control of the ship. It's only a matter of seconds before it becomes clear the Normandy is going down, and evacuating everyone from the ship is the only option. The scene shifts to the Normandy, where Shepard and crew are combing the edges of the galaxy in search of any remaining Geth threats when danger strikes. Shepard is in trouble, and both agree that keeping Shepard alive is imperative for the sake of the galaxy. Before joining the Normandy crew, the game begins with a cutscene featuring Miranda Lawson in conversation with the Illusive Man.